Plinko Conquest
Name your colours, pick a soundtrack, and let the balls decide who owns the board.
Board size
Every colour gets a block of about 13 × 13 small squares, so games last about as long whichever size you pick. On the smaller boards the squares are drawn bigger.
Name the squares
Paste a list of names instead
One name per line. They fill the squares in order, left to right, top to bottom.
Click a colour chip to change that square's colour (each colour can be used once; picking one that's taken swaps the two). Rainbow cycles through the hues and Monochrome fades from grey through black. Blank names use the colour name.
Background music
Your own file stays on your computer; nothing is uploaded.
Default track: “Keep It Real” by Nick Petrov. Music from Bensound.com.
Starting speed
A typical game takes around 25 minutes at 1×, and it can run longer or shorter. You can change the speed at any time while playing.
How it plays
- Every colour starts with its own block of small squares and a spinning cannon showing a number, which starts at 1. All the cannons turn together at the same constant rate.
- Every cannon has its own ball on the plinko board. When it reaches the bottom it lands on x2 or R, then drops in again.
- x2 doubles that cannon's number (1, 2, 4, 8, 16…).
- R releases the cannon. It fires that many shots in the direction the barrel is pointing at that moment, then the number resets to 1.
- Each shot takes exactly one square: the first square it meets that isn't its own colour. So a stack of 8 takes 8 squares.
- The board wraps around: a shot that leaves one edge comes back in from the opposite edge, so nobody is safer or more exposed for sitting in the middle.
- If a shot captures the square under another cannon, that cannon (and its ball, and its built-up number) switches to the capturing colour. Cannons are never removed: they keep circling and firing for their new owner. A white ring marks a cannon that has changed hands.
- A colour with no squares left is out. The last colour standing wins.